Garner Hall

My spark is designing beautiful products that make the world a better, less distracted place.

Garner Hall. Duke ’30.

The average human will spend 15+ years of their life on their phone.

A grid of 3,120 dots, one for every week of the next 60 years. At 6 hours a day on a phone, 780 of them, one in every four, are lost to it. Gathered together they make a solid block: 15 years.

I want to build a future that changes that.

Where technology is fun and helpful rather than draining and addictive.

Let’s give them back.

A sea of particles, rough at first while a counter climbs to 15 years, the time an average person spends on their phone at 6 hours a day. It calms into still water with a small sun rising over the horizon.

Brain Nourishment

Built as a brand that reminded people there was more to Instagram. It has since grown into one of the largest media presences focusing on good news from around the world and combatting negative news.

5.9 million followers · 140+ countries

instagram.com/brainnourishment
Journey's beach scene in pixel art: a knight sits by a campfire at dusk while waves roll in.

Journey

A screen time app that plays like a pixel art video game. 100,000+ downloads.

startjourney.app

Tab Eater

A desktop chameleon who eats the tabs you shouldn’t be on. Still hatching.

tabeater.app

Research

Co-authored research on social media use with USC and the University of Melbourne.

Let’s make things that are unique, worth your attention, and worth your time.

With people designing and crafting them behind each interface, so tools feel like more than just a means of productivity.

Attention isa flashlight.

This is only the beginning.

A Japanese macaque asleep in falling snow, his eyes closed, snow settled on his fur.

© 2026 Garner Hall